Aug 28, 2008, 01:17 PM // 13:17
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#21
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Jungle Guide
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Quote:
Originally Posted by daze
I was wondering why it was soo retartedly easy. it didn't dawn on me that the desert is 6 man... Hmm as long as i didn't go to a town i could effectively vanquish the whole desert with 8 men? (lol at vanquishing desert with paragon henchie)
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Yes, but you won't go through more than 2-4 areas because of either boredom or running out of time to do shit irl. Of course if you're up for it, it's possible.
Ty, Raenef, for the summary. The future looks promising
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Aug 28, 2008, 01:48 PM // 13:48
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#22
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Forge Runner
Join Date: Jan 2007
Location: Belgium
Guild: Legion Of Sacred Light [LSL]
Profession: Mo/
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Quote:
Originally Posted by Lady Raenef
SUMMARY:
Izzy has worked for 4 years with ArenaNet.
Guild Wars is coded in C++ for the most part.
It's hard for Izzy to figure out how to balance the DPS between Warriors and casters.
Casters are pushed towards a support role.
A new team of about 6-7 people work on GW1 now.
New items, missions, quests are being worked on to be released all the way to early next year.
Graphics rendering is programmed by a self made engine.
No more chapters will be added to Guild Wars 1.
More "explore" will be added to Guild Wars 1. (whatever that means)
It would be "smart" to make areas related to Lyssa, Melandru, and Dwayna but no plans.
Tormented weapons WILL be added to the HoM with the update.
Grinding was implemented to please people who love to grind. They're trying to ease up, but they're not sure.
Shadow Form was returned due to a desire of keeping fun builds for PvE without worry of PvP.
They don't want to split skills into PvE/PvP versions, it's done to prevent certain skills from being uneffective in certain areas.
Smiter's Boon was basically destroyed from PvP. It's too hard to remove a skill from the game due to coding, ridiculous numbers works.
Ursan took forever to be nerfed was due to waiting on the effects it had first.
They're watching CryWay currently.
GvG was reworked to kill each other players, not the NPCs them self.
They're waiting to see if Guild Lord racing is going to still be used as a strategy. If so, things will be changed to make it harder.
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Thx for the summary, Lady Raenef
Some remarks:
1) What is wrong with cryway? It's some form of tank 'n spank, if they nerf cryway expect to have something like searing flames way or whatever...
2) New content + explore ( ? ), I just like the sound of that ( as long as they release it in February, earlier then that would be lethal for my exams )
3) I understand what he did to smiter's boon, I always thought that it just had something to do with the fact that removing from the game would be too hard.
Last edited by FrAnt1c²; Aug 28, 2008 at 01:54 PM // 13:54..
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Aug 28, 2008, 02:07 PM // 14:07
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#23
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Quote:
What is wrong with cryway? It's some form of tank 'n spank, if they nerf cryway expect to have something like searing flames way or whatever...
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100, aoe, armor ignoring damage with a 1/4 sec cast. And the condition is very easy to meet due to another PvE skill with an earshot range.
The difference with ursan?
Cons:
Less armor, ok but you kill things by groups.
Less health, it's not like you need it.
Pros:
at range
armor ignoring < main difference with SF
AoE
You can copy it.
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Aug 28, 2008, 03:50 PM // 15:50
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#25
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Krytan Explorer
Join Date: Jun 2008
Location: West Siiiiiiiiiiiiiide
Guild: Gwen Has A Thing For [Pyre]
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Ooo I like, I like lots ^^ Good to see that GW1 isn't totally being ignored ^^. Although I knew deep down inside it wasn't :P. Can't wait for this stuff to come
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Aug 28, 2008, 04:14 PM // 16:14
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#26
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Frost Gate Guardian
Join Date: Mar 2006
Guild: Raiders of Gilead
Profession: W/R
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Quote:
Originally Posted by Celestial Beaver
there is the Black Moa Chick cross-campaign scavenger hunt, so I'd like to see a few more quests along those lines. They're fun.
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I'd like to see some more of this type of quests too.
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Aug 28, 2008, 09:09 PM // 21:09
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#27
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Frost Gate Guardian
Join Date: Dec 2006
Location: England
Guild: HML
Profession: W/
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If you listen he says that the "explore" will expand and build upon some of they ideas they started with that will lead up into Guild Wars 2.
(Thats more or less an exact quote lol | starts at 09:00 and ends around 09:18)
To me this sounds similar to the Bonus Content pack thing (which I never purchased so cant remember exact name).
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Aug 28, 2008, 09:16 PM // 21:16
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#28
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Ascalonian Squire
Join Date: Aug 2008
Guild: BCM
Profession: W/
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Yay there are going to be more quests in gw2.
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Aug 28, 2008, 09:17 PM // 21:17
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#29
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Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
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Thanks for the transcription Lady Raenef, very useful.
New missions and stuff? They do love us! *dances*
This at least eases some worries I have.
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Aug 28, 2008, 09:21 PM // 21:21
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#30
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Quote:
Originally Posted by Turbobusa
EDIT: Just want to point out that he was talking about a real zerg rush. It's not splitting that's discussed, just the GL rush, ignoring NPCs.
They want people to play aggressively, splitting or not.
Me happy.
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We won a match this way. We were wiping the other team repeatedly but one of them ran all the way to our lord and shot him with poison. We had about 50 seconds remaining on the clock, so we blitzed the other base and put as much damage as we could on the Lord in the time remaining and got the win. Still, the better team won that match. :]
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Aug 28, 2008, 09:29 PM // 21:29
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#31
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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Quote:
Originally Posted by Lady Raenef
New items, missions, quests are being worked on to be released all the way to early next year.
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free stuff is fun! More quests leading up to GW2 lore would be even more fun!
Quote:
Originally Posted by Lady Raenef
No more chapters will be added to Guild Wars 1.
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Chapters as in campaigns? does that mean bonus packs and expansions though.
Quote:
Originally Posted by Lady Raenef
[B]More "explore" will be added to Guild Wars 1. (whatever that means)
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I assume we finally get to explore the top of tyria .... i can immagine that if they're going to introduce more stuff to do with Gw2 they would add features of gw2 to gw1 well basics of the features.
More content is fun!!! THIS GAME IS FUN!
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Aug 28, 2008, 09:35 PM // 21:35
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#32
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Lion's Arch Merchant
Join Date: Sep 2005
Location: 32°45′26.49″N, 97°19′59.45″W
Guild: Some Like It Hot [sake]
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I haven't kept up with GW2 buzz, so is it possible we might see some Sylvari quests?
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Aug 28, 2008, 09:39 PM // 21:39
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#34
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Furnace Stoker
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explore = "uh...lore"
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Aug 28, 2008, 10:00 PM // 22:00
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#35
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Wilds Pathfinder
Join Date: Jun 2006
Guild: N/A
Profession: N/
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Quote:
Originally Posted by Lady Raenef
SUMMARY:
Izzy has worked for 4 years with ArenaNet.
Guild Wars is coded in C++ for the most part.
It's hard for Izzy to figure out how to balance the DPS between Warriors and casters.
Casters are pushed towards a support role.
A new team of about 6-7 people work on GW1 now.
New items, missions, quests are being worked on to be released all the way to early next year.
Graphics rendering is programmed by a self made engine.
No more chapters will be added to Guild Wars 1.
More lore will be added to Guild Wars 1. (whatever that means)
It would be "smart" to make areas related to Lyssa, Melandru, and Dwayna but no plans.
Tormented weapons WILL be added to the HoM with an update.
Grinding was implemented to please people who love to grind. They're trying to ease up, but they're not sure.
Shadow Form was returned due to a desire of keeping fun builds for PvE without worry of PvP.
They don't want to split skills into PvE/PvP versions, it's done to prevent certain skills from being uneffective in certain areas.
Smiter's Boon was basically destroyed from PvP. It's too hard to remove a skill from the game due to coding, ridiculous numbers works.
Ursan took forever to be nerfed was due to waiting on the effects it had first.
They're watching CryWay currently.
GvG was reworked to kill each other players, not the NPCs them self.
They're waiting to see if Guild Lord racing is going to still be used as a strategy. If so, things will be changed to make it harder.
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some corrections, he said lore not explore, and they didn't say it was the update, that implies the september update, but they would be added to HoM, which has already been stated.
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Aug 29, 2008, 01:10 AM // 01:10
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#36
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ArenaNet
Join Date: Apr 2008
Profession: Me/
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Hey, I'd like to clarify something in this thread, specifically bits of Lady Raenef's summary.
Quote:
A new team of about 6-7 people work on GW1 now.
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There are two people who work full time on GW1. One designer, one programmer. The other four or five people take time away from their work on GW2 to help the two full-time GW1 devs.
With that in mind, the following quote:
Quote:
New items, missions, quests are being worked on to be released all the way to early next year.
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...needs to be placed within the contextual knowledge that there are two people working on GW1, and a handful of others who work on GW1 part time. What I am saying is that players should not expect massive amounts of content on the same scale that a team of half a dozen are able to produce. The impression that I'm getting from the responses in this thread is that you're all expecting and hopeful of a level of production that cannot humanly be achieved by two people.
__________________
Regina Buenaobra
Community Manager
ArenaNet, Inc.
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Aug 29, 2008, 01:16 AM // 01:16
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#37
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Banned
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Regina summed up:
Expect a couple new quests of which the rewards will be utterly meaningless and a reskinned item.
Last edited by hrehreheee; Aug 29, 2008 at 01:19 AM // 01:19..
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Aug 29, 2008, 01:27 AM // 01:27
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#38
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Lion's Arch Merchant
Join Date: Mar 2007
Profession: P/W
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Quote:
It's too hard to remove a skill from the game due to coding, ridiculous numbers works.
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That's just great. That about sums it up what really had been going on in all those so-called "skill balancings" all along.
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Aug 29, 2008, 02:11 AM // 02:11
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#40
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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Quote:
Originally Posted by Apollo Smile
I love how he mentioned adding more quests and lore leading up to Guild Wars 2.
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I have a bad feeling the quests and whatever that might be done will only happen if you've gotten ten titles or something. That way, you'll have to get titles to get new quests.
Then again, I'd like to see a quest that acts like the Epilogue Quests after Prophecies' end, but found after Factions and EotN.
Domain of Anguish, technically, counts as Nightfall's aftermath.
Factions could involve Shiro'ken and Afflicted joining forces and EotN could introduce quests you can only get if you've put at least one thing in each of the Monuments, but again, have quests that introduce the "dragons" of GW2 without actually giving away anything except lots and lots of assumptions as to what to except... or believe...
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